AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 mesi fa
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 anni fa
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 9 mesi fa
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 anno fa
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 anni fa
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 anno fa
matInstance.h efbe5e90f5 virtuals removed 1 anno fa
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 anni fa
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 anni fa
materialDefinition.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 mesi fa
materialDefinition.h f64c7ce7aa Update materialDefinition.h 7 mesi fa
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 anno fa
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 anni fa
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 anni fa
materialList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
materialManager.cpp ea49af52a5 Update materialManager.cpp 9 mesi fa
materialManager.h fad397d914 always cleanup -_- 9 mesi fa
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 anni fa
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 anno fa
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 anno fa
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 7 mesi fa
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 anno fa
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 mesi fa
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 anno fa
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 anno fa
shaderData.cpp f633ef3a3d fill in the validated variables 9 mesi fa
shaderData.h efbe5e90f5 virtuals removed 1 anno fa
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 anno fa