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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anni fa |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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9 mesi fa |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 anni fa |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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materialDefinition.cpp
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 mesi fa |
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materialDefinition.h
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f64c7ce7aa
Update materialDefinition.h
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7 mesi fa |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 anno fa |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 anni fa |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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9 mesi fa |
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materialManager.h
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fad397d914
always cleanup -_-
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9 mesi fa |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 anno fa |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
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processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesi fa |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 anno fa |
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processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesi fa |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 anno fa |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 anno fa |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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9 mesi fa |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 anno fa |