JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions пре 3 година
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guiBitmapButtonCtrl.cpp 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field пре 3 година
guiBitmapButtonCtrl.h 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field пре 3 година
guiBorderButton.cpp ed36cf2c5c Changes for BaseUI Update пре 3 година
guiButtonBaseCtrl.cpp ed36cf2c5c Changes for BaseUI Update пре 3 година
guiButtonBaseCtrl.h ed36cf2c5c Changes for BaseUI Update пре 3 година
guiButtonCtrl.cpp ed36cf2c5c Changes for BaseUI Update пре 3 година
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiCheckBoxCtrl.cpp ed36cf2c5c Changes for BaseUI Update пре 3 година
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiIconButtonCtrl.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions пре 3 година
guiIconButtonCtrl.h 0dcd272b87 clean up more texture profile refs to kill spam пре 4 година
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSwatchButtonCtrl.cpp ed36cf2c5c Changes for BaseUI Update пре 3 година
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiToggleButtonCtrl.cpp ed36cf2c5c Changes for BaseUI Update пре 3 година
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiToolboxButtonCtrl.cpp 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 пре 3 година
guiToolboxButtonCtrl.h 0dcd272b87 clean up more texture profile refs to kill spam пре 4 година