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3d
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faa38ffcd8
Inside _internalRender mForceFOV is not take into account.
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5 tahun lalu |
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buttons
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 tahun lalu |
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containers
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69d547fd72
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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3 tahun lalu |
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controls
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 tahun lalu |
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core
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 tahun lalu |
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editor
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52368a0428
Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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3 tahun lalu |
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game
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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shiny
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76908eae3c
Eliminate DefineConsoleMethod
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7 tahun lalu |
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theora
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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utility
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ed36cf2c5c
Changes for BaseUI Update
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3 tahun lalu |
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worldEditor
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 tahun lalu |