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inspector
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52368a0428
Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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3 yıl önce |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 yıl önce |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 yıl önce |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
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guiFilterCtrl.cpp
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5e81c021f5
start cleaning up ConsoleValueRef's
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4 yıl önce |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 yıl önce |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiInspector.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 yıl önce |
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guiInspector.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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guiInspectorTypes.cpp
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555c563b39
More updating of editor icons to assets
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4 yıl önce |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiMenuBar.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 yıl önce |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 yıl önce |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiPopupMenuCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 yıl önce |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 yıl önce |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 yıl önce |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiShapeEdPreview.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 yıl önce |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 yıl önce |
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popupMenu.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 yıl önce |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 yıl önce |