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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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пре 5 година |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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пре 5 година |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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пре 5 година |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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пре 5 година |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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пре 5 година |
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materialDefinition.cpp
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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пре 3 година |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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пре 4 година |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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пре 4 година |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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пре 4 година |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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пре 5 година |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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пре 5 година |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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processedMaterial.cpp
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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пре 3 година |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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пре 5 година |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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пре 4 година |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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пре 7 година |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |