| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- function getButtonBitmap(%device, %button)
- {
- if(%device $= "gamepad")
- {
- //In the event we passed in a generic gamepad device name, we'll try fetching the actual device here
- %device = SDLInputManager::JoystickNameForIndex(0);
-
- //If we couldn't figure out what it was, just use the generic Xbox images
- if(%device $= "")
- %device = "Xbox";
- }
-
- %assetId = "";
- if(%device $= "PS4")
- {
- %assetId = "UI:PS4_";
-
- if(%button $= "A" || %button $= "btn_a")
- %assetId = %assetId @ "Cross";
- else if(%button $= "B" || %button $= "btn_b")
- %assetId = %assetId @ "Circle";
- else if(%button $= "X" || %button $= "btn_x")
- %assetId = %assetId @ "Square";
- else if(%button $= "Y" || %button $= "btn_y")
- %assetId = %assetId @ "Triangle";
- else if(%button $= "LB")
- %assetId = %assetId @ "L1";
- else if(%button $= "LT")
- %assetId = %assetId @ "L2";
- else if(%button $= "RB")
- %assetId = %assetId @ "R1";
- else if(%button $= "RT")
- %assetId = %assetId @ "R2";
- else if(%button $= "thumbrx" || %button $= "thumbry")
- %assetId = %assetId @ "Right_Stick";
- else if(%button $= "thumblx" || %button $= "thumbly")
- %assetId = %assetId @ "Left_Stick";
- else if(%button $= "start")
- %assetId = %assetId @ "Options";
- else if(%button $= "back")
- %assetId = %assetId @ "Share";
- else if(%button $= "dpadu")
- %assetId = %assetId @ "Dpad_Up";
- else if(%button $= "dpadd")
- %assetId = %assetId @ "Dpad_Down";
- else if(%button $= "dpadl")
- %assetId = %assetId @ "Dpad_Left";
- else if(%button $= "dpadr")
- %assetId = %assetId @ "Dpad_Right";
-
- %assetId = %assetId @ "_image";
- }
- else if(%device $= "Switch")
- {
- %assetId = "UI:Switch_";
-
- if(%button $= "A" || %button $= "btn_a")
- %assetId = %assetId @ "B";
- else if(%button $= "B" || %button $= "btn_b")
- %assetId = %assetId @ "A";
- else if(%button $= "X" || %button $= "btn_x")
- %assetId = %assetId @ "Y";
- else if(%button $= "Y" || %button $= "btn_y")
- %assetId = %assetId @ "X";
- else if(%button $= "LB")
- %assetId = %assetId @ "LB";
- else if(%button $= "LT")
- %assetId = %assetId @ "LT";
- else if(%button $= "RB")
- %assetId = %assetId @ "RB";
- else if(%button $= "RT")
- %assetId = %assetId @ "RT";
- else if(%button $= "thumbrx" || %button $= "thumbry")
- %assetId = %assetId @ "Right_Stick";
- else if(%button $= "thumblx" || %button $= "thumbly")
- %assetId = %assetId @ "Left_Stick";
- else if(%button $= "start")
- %assetId = %assetId @ "Plus";
- else if(%button $= "back")
- %assetId = %assetId @ "Minus";
- else if(%button $= "dpadu")
- %assetId = %assetId @ "Dpad_Up";
- else if(%button $= "dpadd")
- %assetId = %assetId @ "Dpad_Down";
- else if(%button $= "dpadl")
- %assetId = %assetId @ "Dpad_Left";
- else if(%button $= "dpadr")
- %assetId = %assetId @ "Dpad_Right";
-
- %assetId = %assetId @ "_image";
- }
- else if(%device $= "Keyboard" || %device $= "Mouse")
- {
- %assetId = "UI:Keyboard_Black_" @ %button @ "_image";
- }
- else if(%device !$= "")
- {
- %assetId = "UI:Xbox_";
-
- if(%button $= "btn_a")
- %assetId = %assetId @ "B";
- else if(%button $= "btn_b")
- %assetId = %assetId @ "A";
- else if(%button $= "btn_x")
- %assetId = %assetId @ "Y";
- else if(%button $= "btn_y")
- %assetId = %assetId @ "X";
- else if(%button $= "thumbrx" || %button $= "thumbry")
- %assetId = %assetId @ "Right_Stick";
- else if(%button $= "thumblx" || %button $= "thumbly")
- %assetId = %assetId @ "Left_Stick";
- else if(%button $= "start")
- %assetId = %assetId @ "Menu";
- else if(%button $= "back")
- %assetId = %assetId @ "Windows";
- else if(%button $= "dpadu")
- %assetId = %assetId @ "Dpad_Up";
- else if(%button $= "dpadd")
- %assetId = %assetId @ "Dpad_Down";
- else if(%button $= "dpadl")
- %assetId = %assetId @ "Dpad_Left";
- else if(%button $= "dpadr")
- %assetId = %assetId @ "Dpad_Right";
-
- %assetId = %assetId @ "_image";
- }
-
- if(!AssetDatabase.isDeclaredAsset(%assetId))
- %assetId = "UI:Keyboard_Black_Blank_image";
-
- return %assetId;
- }
|