| .. |
|
BlankRoom
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
DefaultEditorLevel.asset.taml
|
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
|
4 years ago |
|
DefaultEditorLevel.mis
|
fb5195dd44
Corrects groundplane assigned material in the example and editor levels
|
5 years ago |
|
DefaultEditorLevel.postfxpreset.tscript
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 years ago |
|
DefaultEditorLevel_preview.png
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 years ago |
|
DefaultEditorLevel_preview_image.asset.taml
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
EditorTemplateLevel.asset.taml
|
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
|
4 years ago |
|
EditorTemplateLevel.mis
|
fb5195dd44
Corrects groundplane assigned material in the example and editor levels
|
5 years ago |
|
EditorTemplateLevel.postfxpreset.tscript
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 years ago |