Areloch d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
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clientServer b357ad077d Re-adds some bits from the old templates that were missed when doing the BaseGame template. 8 年之前
shaderCache d793bb6804 Added the data/shaderCache dir for procedural shader files to generate into as well. 8 年之前
ui d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
defaults.cs 296ab5b532 * Removes Direct3D9 functionality. 8 年之前
splash.png 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 9 年之前
torque.png 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 9 年之前