Areloch 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. пре 5 година
..
tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. пре 8 година
creator.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
creator.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again пре 6 година
editor.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
editor.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod пре 7 година
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod пре 7 година
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
gizmo.h 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiConvexShapeEditorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: пре 10 година
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMissionArea.h 9fef1b3cd1 uninitialized variables-gui пре 5 година
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
tSelection.h 5c688260d5 Issue found with PVS-Studio: пре 10 година
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
terrainActions.h 9fef1b3cd1 uninitialized variables-gui пре 5 година
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. пре 6 година
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui пре 5 година
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl пре 11 година
worldEditor.cpp 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. пре 5 година
worldEditor.h 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems пре 5 година
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching пре 6 година
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. пре 9 година