Areloch dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly há 3 anos atrás
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3d faa38ffcd8 Inside _internalRender mForceFOV is not take into account. há 5 anos atrás
buttons 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. há 3 anos atrás
containers 4a7104e5ea fix TORQUE_TOOLS = off compilation há 3 anos atrás
controls dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly há 3 anos atrás
core 4a7104e5ea fix TORQUE_TOOLS = off compilation há 3 anos atrás
editor 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. há 3 anos atrás
game 98a079a797 code duplication prune. should aid in stability há 4 anos atrás
shiny 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
theora 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
utility ed36cf2c5c Changes for BaseUI Update há 3 anos atrás
worldEditor 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size há 3 anos atrás