AzaezelX f185bef8a3 leverage isScriptFile 4 years ago
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 years ago
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 years ago
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 years ago
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
river.h 1efb687867 uninitialized variables-environment and forrest 5 years ago
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 years ago
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 years ago
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago