Areloch 555c563b39 More updating of editor icons to assets 4 years ago
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T3D 555c563b39 More updating of editor icons to assets 4 years ago
Verve 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 years ago
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 4 years ago
assets b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 4 years ago
cinterface c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
console c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check 4 years ago
core 59e162abe5 void floating point error clipping courtessy higuy and hutch 4 years ago
environment f185bef8a3 leverage isScriptFile 4 years ago
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
gfx b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 years ago
gui 555c563b39 More updating of editor icons to assets 4 years ago
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
lighting c41b8e00ff clean up the light.cookie entries 4 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials bdf32f4f7b texture profile cleanups 4 years ago
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 years ago
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
navigation 46b0aee637 NavMesh loading from zip file. 5 years ago
persistence 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 years ago
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 years ago
platformMac cddacf1c48 mac compilation and standarization fixes 4 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 years ago
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 years ago
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: 5 years ago
postFx 555c563b39 More updating of editor icons to assets 4 years ago
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 years ago
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 years ago
shaderGen 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago