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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 jaren geleden |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 jaren geleden |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 jaren geleden |
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renderDeferredMgr.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 jaren geleden |
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renderFormatChanger.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 jaren geleden |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 jaren geleden |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 jaren geleden |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 jaren geleden |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 jaren geleden |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 jaren geleden |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 jaren geleden |
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renderParticleMgr.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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renderPassManager.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 jaren geleden |
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renderPassManager.h
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6ade6f08ce
Updated Assimp
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5 jaren geleden |
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renderPassStateToken.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 jaren geleden |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderProbeMgr.cpp
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53f9f49410
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
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5 jaren geleden |
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renderProbeMgr.h
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 jaren geleden |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderTranslucentMgr.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |