Areloch 555c563b39 More updating of editor icons to assets il y a 4 ans
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inspector 555c563b39 More updating of editor icons to assets il y a 4 ans
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
guiFilterCtrl.cpp 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash il y a 5 ans
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: il y a 10 ans
guiImageList.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiInspector.cpp 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list il y a 5 ans
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets il y a 4 ans
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item il y a 6 ans
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` il y a 5 ans
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiPopupMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. il y a 8 ans
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiShapeEdPreview.cpp 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset il y a 4 ans
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset il y a 4 ans
popupMenu.cpp a5404ad216 Adds ability to utilize bitmap arrays and set entry indexes for popup menus il y a 5 ans
popupMenu.h a71f5cfd9d Missed header changes il y a 5 ans