James Urquhart 3496c549b5 Hardware Skinning Support 11 лет назад
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderBinManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
renderBinManager.h 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
renderFormatChanger.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 лет назад
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 лет назад
renderImposterMgr.cpp 53abbe066d added checks for valid pointers after locking 12 лет назад
renderImposterMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderMeshMgr.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderObjectMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderOcclusionMgr.cpp 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 лет назад
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 лет назад
renderParticleMgr.cpp 28d303c5ea Added immutable vertex and index buffers. 10 лет назад
renderParticleMgr.h c5dd7230ad Fix for rendering particles to the glow buffer 10 лет назад
renderPassManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
renderPassManager.h 3496c549b5 Hardware Skinning Support 9 лет назад
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderPrePassMgr.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
renderPrePassMgr.h 5b5c6b9907 Deferred Shading 10 лет назад
renderTerrainMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTexTargetBinManager.cpp cae97cac37 Glow buffer graphic corruption fix on OpenGL. 10 лет назад
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTranslucentMgr.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад