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AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 жил өмнө
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 жил өмнө
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 жил өмнө
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 жил өмнө
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 жил өмнө
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 жил өмнө
materialDefinition.cpp de6ee93159 slim ambient down to vec3, default to premul for translucency 3 жил өмнө
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 жил өмнө
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 жил өмнө
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 жил өмнө
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 жил өмнө
materialList.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
materialManager.cpp e7403197c7 yell when warningmaterial is undefined 4 жил өмнө
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 жил өмнө
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 жил өмнө
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
processedMaterial.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 жил өмнө
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 жил өмнө
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 жил өмнө
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 жил өмнө
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө