AzaezelX 18750047fb game mode filterfix 11 mēneši atpakaļ
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assets 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mēneši atpakaļ
decal efbe5e90f5 virtuals removed 1 gadu atpakaļ
examples efbe5e90f5 virtuals removed 1 gadu atpakaļ
fps 8993ffe3e6 guiClockHud augs 11 mēneši atpakaļ
fx f6dc694bd4 fully working 1 gadu atpakaļ
gameBase 888332a85c rest of the implementation 1 gadu atpakaļ
lighting a4266a1336 fix distance falloff misassignmen. fix uninitialized attenuation in root probes 1 gadu atpakaļ
physics 888332a85c rest of the implementation 1 gadu atpakaļ
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sfx 557b3639eb fill in asset based sound group if not specified by instanced emitter 1 gadu atpakaļ
turret efbe5e90f5 virtuals removed 1 gadu atpakaļ
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 gadu atpakaļ
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 11 mēneši atpakaļ
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 gadu atpakaļ
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 gadu atpakaļ
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 gadu atpakaļ
SubScene.cpp 18750047fb game mode filterfix 11 mēneši atpakaļ
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mēneši atpakaļ
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 gadi atpakaļ
accumulationVolume.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 gadi atpakaļ
aiClient.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 gadi atpakaļ
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
aiPlayer.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
camera.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 gadi atpakaļ
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 gadi atpakaļ
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 gadi atpakaļ
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mēneši atpakaļ
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 gadu atpakaļ
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 gadi atpakaļ
debris.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 gadi atpakaļ
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 gadi atpakaļ
gameMode.cpp 18750047fb game mode filterfix 11 mēneši atpakaļ
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 gadu atpakaļ
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 gadi atpakaļ
gameTSCtrl.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
groundPlane.cpp 25d6ee5372 backup 1 gadu atpakaļ
groundPlane.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 gadu atpakaļ
guiMaterialPreview.h a92b9d0e2d code review with az 1 gadu atpakaļ
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 gadu atpakaļ
guiObjectView.cpp efbe5e90f5 virtuals removed 1 gadu atpakaļ
guiObjectView.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 gadi atpakaļ
item.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
levelInfo.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
lightAnimData.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
lightBase.cpp 4d66ae37de handle mounted lights ghosting in and out 11 mēneši atpakaļ
lightBase.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
lightDescription.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 gadi atpakaļ
lightFlareData.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
missionArea.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 gadi atpakaļ
missionMarker.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
notesObject.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
objectTypes.h eaa09a6db7 corrections: 1 gadu atpakaļ
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 gadi atpakaļ
occlusionVolume.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
pathCamera.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
pathShape.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
physicalZone.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
player.cpp bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 1 gadu atpakaļ
player.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
pointLight.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 gadi atpakaļ
portal.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 gadu atpakaļ
prefab.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
projectile.cpp c4ae6258cc sound safeties and future notes 2 gadi atpakaļ
projectile.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
proximityMine.cpp 6807abc8b6 ID10T error 1 gadu atpakaļ
proximityMine.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
resource.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 2 gadi atpakaļ
rigid.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigidShape.cpp 7552554ded dial back overly agressive setRest 2 gadi atpakaļ
rigidShape.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 gadi atpakaļ
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 2 gadi atpakaļ
shapeBase.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 gadu atpakaļ
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 gadu atpakaļ
spotLight.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 gadi atpakaļ
staticShape.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 gadu atpakaļ
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 gadu atpakaļ
tsStatic.cpp b36ec14194 add typeS16 11 mēneši atpakaļ
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 1 gadu atpakaļ
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 gadi atpakaļ
zone.h efbe5e90f5 virtuals removed 1 gadu atpakaļ