| .. |
|
blobShadow.cpp
|
f52c3d5ed2
uninitialized variables-lighting
|
5 anni fa |
|
blobShadow.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
lightMapParams.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
lightMapParams.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
projectedShadow.cpp
|
4f4184ab68
Assign result from `mClampF`
|
2 anni fa |
|
projectedShadow.h
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 anni fa |
|
sceneLighting.cpp
|
f52c3d5ed2
uninitialized variables-lighting
|
5 anni fa |
|
sceneLighting.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
sceneLightingGlobals.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
scenePersist.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
scenePersist.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
shadowBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
shadowVolumeBSP.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
shadowVolumeBSP.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |