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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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7 years ago |
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components
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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fx
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 years ago |
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gameBase
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
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physics
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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systems
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d11a942f6d
shadowvar cleanup
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7 years ago |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 years ago |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 years ago |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 years ago |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 years ago |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 years ago |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 years ago |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
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entity.cpp
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5282b37d9f
shadowvar cleanup
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7 years ago |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 years ago |
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gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 years ago |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 years ago |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 years ago |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 years ago |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 years ago |
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missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 years ago |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 years ago |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 years ago |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 years ago |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
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player.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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prefab.cpp
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a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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7 years ago |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 years ago |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 years ago |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 years ago |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shapeBase.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
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shapeBase.h
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8aaed004f1
Collision events
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8 years ago |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 years ago |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 years ago |
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tsStatic.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |