ShapeAnimationAsset.h 3.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ANIMATION_ASSET_H
  23. #define SHAPE_ANIMATION_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. //-----------------------------------------------------------------------------
  43. class ShapeAnimationAsset : public AssetBase
  44. {
  45. typedef AssetBase Parent;
  46. protected:
  47. StringTableEntry mFileName;
  48. bool mIsEmbedded;
  49. bool mIsCyclical;
  50. bool mIsBlend;
  51. StringTableEntry mBlendAnimAssetName;
  52. S32 mBlendFrame;
  53. //
  54. StringTableEntry mAnimationName;
  55. S32 mStartFrame;
  56. S32 mEndFrame;
  57. bool mPadRotation;
  58. bool mPadTransforms;
  59. Resource<TSShape> mSourceShape;
  60. public:
  61. ShapeAnimationAsset();
  62. virtual ~ShapeAnimationAsset();
  63. /// Engine.
  64. static void initPersistFields();
  65. virtual void copyTo(SimObject* object);
  66. /// Declare Console Object.
  67. DECLARE_CONOBJECT(ShapeAnimationAsset);
  68. protected:
  69. virtual void initializeAsset(void);
  70. virtual void onAssetRefresh(void);
  71. public:
  72. StringTableEntry getAnimationFilename() { return mFileName; }
  73. StringTableEntry getAnimationName() { return mAnimationName; }
  74. StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; }
  75. S32 getStartFrame() { return mStartFrame; }
  76. S32 getEndFrame() { return mEndFrame; }
  77. bool getPadRotation() { return mPadRotation; }
  78. bool getPadTransforms() { return mPadTransforms; }
  79. bool isEmbedded() { return mIsEmbedded; }
  80. bool isCyclic() { return mIsCyclical; }
  81. bool isBlend() { return mIsBlend; }
  82. S32 getBlendFrame() { return mBlendFrame; }
  83. };
  84. DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
  85. //-----------------------------------------------------------------------------
  86. // TypeAssetId GuiInspectorField Class
  87. //-----------------------------------------------------------------------------
  88. /*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName
  89. {
  90. typedef GuiInspectorTypeFileName Parent;
  91. public:
  92. GuiBitmapButtonCtrl *mShapeEdButton;
  93. DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr);
  94. static void consoleInit();
  95. virtual GuiControl* constructEditControl();
  96. virtual bool updateRects();
  97. };*/
  98. #endif // _ASSET_BASE_H_