| .. |
|
sdl
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 anni fa |
|
tGL
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
util
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
win32
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 anni fa |
|
gfxGLAppleFence.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
gfxGLAppleFence.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLCardProfiler.cpp
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 anni fa |
|
gfxGLCardProfiler.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
gfxGLCircularVolatileBuffer.h
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
9 anni fa |
|
gfxGLCubemap.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLCubemap.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLDevice.cpp
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 anni fa |
|
gfxGLDevice.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLDeviceProfiler.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
gfxGLEnumTranslate.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLEnumTranslate.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLOcclusionQuery.cpp
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLOcclusionQuery.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
gfxGLPrimitiveBuffer.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 anni fa |
|
gfxGLPrimitiveBuffer.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLShader.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLStateBlock.cpp
|
54970b0ad6
Corrects OpenGL projection matrix
|
8 anni fa |
|
gfxGLStateBlock.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLStateCache.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLTextureManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLTextureManager.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLTextureObject.h
|
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
|
11 anni fa |
|
gfxGLTextureTarget.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLTextureTarget.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLUtils.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLVertexAttribLocation.h
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
9 anni fa |
|
gfxGLVertexBuffer.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
gfxGLVertexBuffer.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLVertexDecl.cpp
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
9 anni fa |
|
gfxGLVertexDecl.h
|
dd08fd2e7d
Add OpenGL support.
|
11 anni fa |
|
gfxGLWindowTarget.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
gfxGLWindowTarget.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |