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culling
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 years ago |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 years ago |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 years ago |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 years ago |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 years ago |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 years ago |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 years ago |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 years ago |
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sceneContainer.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 years ago |
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sceneManager.cpp
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68efd8e22a
Updates to component classes -
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8 years ago |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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sceneObject.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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8 years ago |
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sceneObject.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 years ago |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 years ago |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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simPath.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 years ago |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 years ago |