Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
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accuFeatureHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. před 8 roky
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. před 11 roky
bumpHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. před 8 roky
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
depthHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. před 8 roky
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
paraboloidHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. před 8 roky
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
pixSpecularHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. před 8 roky
pixSpecularHLSL.h 5c72035e01 virtual processVert also on directx před 11 roky
shaderCompHLSL.cpp d9a723d533 More cats and cpys in files that xcode doesn't see před 7 roky
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes před 9 roky
shaderFeatureHLSL.cpp 1138637718 crashfix from prior commit před 7 roky
shaderFeatureHLSL.h edd1e0a270 Removes Direct3D9 functionality. před 8 roky
shaderGenHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. před 8 roky
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
shaderGenHLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky