Areloch dd626417a3 Includes some renderbin declarations that are needed for AFX that got missed in the original PR. 7 anos atrás
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components ae5a43de70 Asset Browser initial implementation - Asset updates. 8 anos atrás
console 8f947d5251 Adds a convenience function to refresh the console dialog. 7 anos atrás
fonts 9f171a42e7 Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 8 anos atrás
gfxData af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
gfxprofile 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
images 9f171a42e7 Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 8 anos atrás
lighting d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
postFX d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
sfx 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
shaders 7b36a618a6 PostFX.hlsl 8 anos atrás
CoreComponents.cs 68efd8e22a Updates to component classes - 8 anos atrás
CoreComponents.module ae5a43de70 Asset Browser initial implementation - Asset updates. 8 anos atrás
audio.cs 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
canvas.cs 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
cursor.cs 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
globals.cs 9bf9184628 Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement. 8 anos atrás
helperFunctions.cs d5b455a84c Added helper functions for managing Game Objects 8 anos atrás
lighting.cs 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
main.cs b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 anos atrás
oculusVR.cs b357ad077d Re-adds some bits from the old templates that were missed when doing the BaseGame template. 8 anos atrás
oculusVROverlay.gui b357ad077d Re-adds some bits from the old templates that were missed when doing the BaseGame template. 8 anos atrás
parseArgs.cs 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
postFx.cs 9bf9184628 Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement. 8 anos atrás
profiles.cs 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 anos atrás
renderManager.cs dd626417a3 Includes some renderbin declarations that are needed for AFX that got missed in the original PR. 7 anos atrás