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components
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 anos atrás |
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console
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 anos atrás |
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fonts
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9f171a42e7
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
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8 anos atrás |
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gfxData
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anos atrás |
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gfxprofile
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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images
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9f171a42e7
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
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8 anos atrás |
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lighting
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d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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postFX
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d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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sfx
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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shaders
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7b36a618a6
PostFX.hlsl
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8 anos atrás |
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CoreComponents.cs
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68efd8e22a
Updates to component classes -
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8 anos atrás |
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CoreComponents.module
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 anos atrás |
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audio.cs
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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canvas.cs
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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cursor.cs
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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globals.cs
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9bf9184628
Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement.
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8 anos atrás |
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helperFunctions.cs
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d5b455a84c
Added helper functions for managing Game Objects
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8 anos atrás |
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lighting.cs
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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main.cs
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 anos atrás |
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oculusVR.cs
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b357ad077d
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
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8 anos atrás |
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oculusVROverlay.gui
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b357ad077d
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
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8 anos atrás |
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parseArgs.cs
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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postFx.cs
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9bf9184628
Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement.
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8 anos atrás |
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profiles.cs
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 anos atrás |
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renderManager.cs
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dd626417a3
Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
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7 anos atrás |