| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Whether the local client is currently running a mission.
- $Client::missionRunning = false;
- // Sequence number for currently running mission.
- $Client::missionSeq = -1;
- // Called when mission is started.
- function clientStartMission()
- {
- // The client recieves a mission start right before
- // being dropped into the game.
- physicsStartSimulation( "client" );
-
- // Start game audio effects channels.
-
- AudioChannelEffects.play();
-
- // Create client mission cleanup group.
-
- new SimGroup( ClientMissionCleanup );
- // Done.
-
- $Client::missionRunning = true;
- }
- // Called when mission is ended (either through disconnect or
- // mission end client command).
- function clientEndMission()
- {
- // Stop physics simulation on client.
- physicsStopSimulation( "client" );
- // Stop game audio effects channels.
-
- AudioChannelEffects.stop();
-
- // Delete all the decals.
- decalManagerClear();
-
- // Delete client mission cleanup group.
- if( isObject( ClientMissionCleanup ) )
- ClientMissionCleanup.delete();
-
- clearClientPaths();
-
- // Done.
- $Client::missionRunning = false;
- }
- //----------------------------------------------------------------------------
- // Mission start / end events sent from the server
- //----------------------------------------------------------------------------
- function clientCmdMissionStart(%seq)
- {
- clientStartMission();
- $Client::missionSeq = %seq;
- }
- function clientCmdMissionEnd( %seq )
- {
- if( $Client::missionRunning && $Client::missionSeq == %seq )
- {
- clientEndMission();
- $Client::missionSeq = -1;
- }
- }
|