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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 ani în urmă |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 ani în urmă |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 ani în urmă |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 ani în urmă |
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materialDefinition.cpp
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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4 ani în urmă |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 ani în urmă |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 ani în urmă |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 ani în urmă |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 ani în urmă |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 ani în urmă |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 ani în urmă |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 ani în urmă |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |