JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file %!s(int64=4) %!d(string=hai) anos
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects %!s(int64=5) %!d(string=hai) anos
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials %!s(int64=5) %!d(string=hai) anos
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matStateHint.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl %!s(int64=5) %!d(string=hai) anos
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl %!s(int64=5) %!d(string=hai) anos
materialDefinition.cpp 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file %!s(int64=4) %!d(string=hai) anos
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM %!s(int64=5) %!d(string=hai) anos
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM %!s(int64=5) %!d(string=hai) anos
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter %!s(int64=4) %!d(string=hai) anos
materialList.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialManager.cpp e7403197c7 yell when warningmaterial is undefined %!s(int64=4) %!d(string=hai) anos
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage %!s(int64=5) %!d(string=hai) anos
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
miscShdrDat.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter %!s(int64=4) %!d(string=hai) anos
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. %!s(int64=4) %!d(string=hai) anos
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups %!s(int64=7) %!d(string=hai) anos
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos