AzaezelX 00ee42e2a8 fix directx rendertarget crash 5 hónapja
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D3D11 00ee42e2a8 fix directx rendertarget crash 5 hónapja
Null ce4d861658 Test PR for generating cubemap mips 1 éve
bitmap ea751eb62f Update bitmapSTB.cpp 7 hónapja
gl 8d38fa0bc4 gl side mip sanity clamps 5 hónapja
sim 73ad92b757 review notes from Az 9 hónapja
util edd1e0a270 Removes Direct3D9 functionality. 8 éve
video a58f98167f handle missing virtual destructors 1 éve
gFont.cpp d87199f5da Final Cleanup 2 éve
gFont.h b9c207765e uninitialized variables-gfx 5 éve
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 éve
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 éve
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 éve
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxCubemap.cpp f288ffccba cubemap baking fix 1 éve
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 éve
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDevice.cpp 2e15018ad3 minor followup to #1494 7 hónapja
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 éve
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 5 hónapja
gfxDrawUtil.h 29a9bd7917 ground work before gui 1 éve
gfxEnums.h e6c653c441 warnings cleanup 1 éve
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxFence.h efbe5e90f5 virtuals removed 1 éve
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 éve
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 éve
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 éve
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 éve
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 éve
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 éve
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 éve
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 éve
gfxShader.h 888332a85c rest of the implementation 1 éve
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 éve
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 7 hónapja
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 éve
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 éve
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxTarget.h efbe5e90f5 virtuals removed 1 éve
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 éve
gfxTextureArray.h efbe5e90f5 virtuals removed 1 éve
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 8 hónapja
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 éve
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 5 hónapja
gfxTextureManager.h 516df48354 adds a built in detail map generator 11 hónapja
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 7 hónapja
gfxTextureObject.h efbe5e90f5 virtuals removed 1 éve
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 éve
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 éve
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 éve
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 9 hónapja
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 9 hónapja
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
screenshot.cpp d87199f5da Final Cleanup 2 éve
screenshot.h 055ca0ae00 use screenshot for eye dropper 1 éve