| .. |
|
culling
|
15f67015d3
Reordering initialization methods #1912
|
hace 8 años |
|
mixin
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
hace 7 años |
|
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
pathManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
hace 7 años |
|
pathManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
hace 13 años |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
hace 10 años |
|
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
reflector.cpp
|
ebf3f2d971
reflector classvar cleanups
|
hace 7 años |
|
reflector.h
|
ebf3f2d971
reflector classvar cleanups
|
hace 7 años |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
hace 9 años |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
hace 9 años |
|
sceneContainer.cpp
|
265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
|
hace 7 años |
|
sceneContainer.h
|
9dd9d2f9b7
scenecontainer cleanup
|
hace 7 años |
|
sceneManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
hace 7 años |
|
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
sceneObject.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
hace 7 años |
|
sceneObject.h
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
hace 7 años |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
hace 10 años |
|
sceneRenderState.cpp
|
68efd8e22a
Updates to component classes -
|
hace 8 años |
|
sceneRenderState.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
hace 8 años |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
simPath.cpp
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
hace 6 años |
|
simPath.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
hace 9 años |