Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. hace 6 años
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culling 15f67015d3 Reordering initialization methods #1912 hace 8 años
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups hace 7 años
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
pathManager.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
pathManager.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction hace 13 años
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 10 años
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
reflector.cpp ebf3f2d971 reflector classvar cleanups hace 7 años
reflector.h ebf3f2d971 reflector classvar cleanups hace 7 años
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. hace 9 años
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. hace 9 años
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' hace 7 años
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup hace 7 años
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg hace 7 años
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl hace 10 años
sceneRenderState.cpp 68efd8e22a Updates to component classes - hace 8 años
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
sgUtil.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. hace 6 años
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. hace 9 años