Azaezel b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks 7 年 前
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年 前
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 年 前
bumpGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年 前
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年 前
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年 前
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年 前
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年 前
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 年 前
pixSpecularGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年 前
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 11 年 前
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年 前
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 年 前
shaderFeatureGLSL.cpp b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks 7 年 前
shaderFeatureGLSL.h edd1e0a270 Removes Direct3D9 functionality. 8 年 前
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年 前
shaderGenGLSL.h 196b214eae engine: 10 年 前
shaderGenGLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前