Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
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guiArrayCtrl.cpp 539efcb1e1 Input event changes 13 éve
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiCanvas.cpp edd1e0a270 Removes Direct3D9 functionality. 8 éve
guiCanvas.h 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 éve
guiControl.cpp fbfd3ed8ed clang: constructor initialization order 9 éve
guiControl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 éve
guiDefaultControlRender.cpp 2002d74b78 Issue found with PVS-Studio: 10 éve
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 9 éve
guiScriptNotifyControl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiTypes.h 3ca67b3148 Update guiTypes.h 10 éve