Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 anni fa
..
sdl 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 anni fa
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
util dd08fd2e7d Add OpenGL support. 11 anni fa
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 anni fa
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLCardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. 8 anni fa
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 anni fa
gfxGLCubemap.cpp 6db975e81c random testing bits trying to isolate remaining forward issues. 6 anni fa
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. 6 anni fa
gfxGLDevice.cpp 000c7b2263 GL work 6 anni fa
gfxGLDevice.h 000c7b2263 GL work 6 anni fa
gfxGLDeviceProfiler.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
gfxGLEnumTranslate.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 anni fa
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
gfxGLPrimitiveBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLShader.cpp 000c7b2263 GL work 6 anni fa
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxGLStateBlock.cpp 54970b0ad6 Corrects OpenGL projection matrix 8 anni fa
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLStateCache.h 000c7b2263 GL work 6 anni fa
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLTextureObject.cpp a9cb78b67f straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping. 7 anni fa
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 11 anni fa
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 anni fa
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 anni fa
gfxGLUtils.h 000c7b2263 GL work 6 anni fa
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 anni fa
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLVertexDecl.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 anni fa
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. 11 anni fa
gfxGLWindowTarget.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxGLWindowTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa