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sdl
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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8 anni fa |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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util
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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8 anni fa |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLCardProfiler.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 anni fa |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 anni fa |
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gfxGLCubemap.cpp
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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6 anni fa |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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6 anni fa |
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gfxGLDevice.cpp
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000c7b2263
GL work
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6 anni fa |
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gfxGLDevice.h
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000c7b2263
GL work
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6 anni fa |
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gfxGLDeviceProfiler.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 anni fa |
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gfxGLEnumTranslate.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 anni fa |
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gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
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gfxGLPrimitiveBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLShader.cpp
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000c7b2263
GL work
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6 anni fa |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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gfxGLStateBlock.cpp
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54970b0ad6
Corrects OpenGL projection matrix
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8 anni fa |
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gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLStateCache.h
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000c7b2263
GL work
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6 anni fa |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLTextureObject.cpp
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a9cb78b67f
straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.
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7 anni fa |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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11 anni fa |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 anni fa |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 anni fa |
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gfxGLUtils.h
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000c7b2263
GL work
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6 anni fa |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 anni fa |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLVertexDecl.cpp
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 anni fa |
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gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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11 anni fa |
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gfxGLWindowTarget.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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gfxGLWindowTarget.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |