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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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пре 7 година |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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пре 7 година |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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пре 13 година |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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пре 10 година |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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reflector.cpp
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74ca8d106c
retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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пре 7 година |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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пре 7 година |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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пре 9 година |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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пре 9 година |
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sceneContainer.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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пре 7 година |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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пре 7 година |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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sceneObject.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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sceneObject.h
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70d85d2241
Begun hook-in of skylight into array
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пре 6 година |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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пре 11 година |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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пре 8 година |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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simPath.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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пре 7 година |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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пре 9 година |