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sdl
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3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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4 years ago |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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util
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
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gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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6 years ago |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxGLCubemap.cpp
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c57205b1f4
from @rextimmy: final fixes
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5 years ago |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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6 years ago |
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gfxGLDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLDevice.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLDeviceProfiler.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxGLEnumTranslate.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
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gfxGLShader.cpp
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87dd7ffc4a
Implement Singlepass Terrain Render
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5 years ago |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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gfxGLStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxGLTextureArray.cpp
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3c8d07a03e
Cleanup and fixes
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5 years ago |
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gfxGLTextureArray.h
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3c8d07a03e
Cleanup and fixes
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5 years ago |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
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gfxGLTextureObject.cpp
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e88b7a0783
minor cleanups:
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5 years ago |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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11 years ago |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
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gfxGLUtils.h
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9caa08b7f0
Fix off-by-one in mip levels for OpenGL
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5 years ago |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 years ago |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
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gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 years ago |
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gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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6 years ago |
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gfxGLWindowTarget.h
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60a29777fa
WIP updated UI
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6 years ago |
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screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 years ago |
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screenshotGL.h
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 years ago |