Marc 3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer 4 years ago
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sdl 3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer 4 years ago
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
util dd08fd2e7d Add OpenGL support. 11 years ago
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim 6 years ago
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx 5 years ago
gfxGLCubemap.cpp c57205b1f4 from @rextimmy: final fixes 5 years ago
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. 6 years ago
gfxGLDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLDevice.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLDeviceProfiler.cpp b9c207765e uninitialized variables-gfx 5 years ago
gfxGLEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx 5 years ago
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLShader.cpp 87dd7ffc4a Implement Singlepass Terrain Render 5 years ago
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxGLTextureArray.cpp 3c8d07a03e Cleanup and fixes 5 years ago
gfxGLTextureArray.h 3c8d07a03e Cleanup and fixes 5 years ago
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLTextureObject.cpp e88b7a0783 minor cleanups: 5 years ago
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 11 years ago
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
gfxGLUtils.h 9caa08b7f0 Fix off-by-one in mip levels for OpenGL 5 years ago
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 years ago
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 years ago
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx 5 years ago
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI 6 years ago
gfxGLWindowTarget.h 60a29777fa WIP updated UI 6 years ago
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 years ago
screenshotGL.h e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 years ago