Areloch 555c563b39 More updating of editor icons to assets il y a 4 ans
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. il y a 8 ans
creator.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
creator.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again il y a 6 ans
editor.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
editor.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod il y a 7 ans
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod il y a 7 ans
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
gizmo.h 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiConvexShapeEditorCtrl.cpp 555c563b39 More updating of editor icons to assets il y a 4 ans
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiDecalEditorCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: il y a 10 ans
guiMissionArea.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiMissionArea.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiMissionAreaEditor.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTerrPreviewCtrl.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tSelection.h 5c688260d5 Issue found with PVS-Studio: il y a 10 ans
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
terrainActions.h 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
terrainEditor.cpp 66db6ac376 terrain brush dragging cleanups il y a 5 ans
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl il y a 10 ans
worldEditor.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
worldEditor.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching il y a 6 ans
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. il y a 8 ans