Areloch 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 лет назад
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culling 7392d598da uninitialized variables-scene 5 лет назад
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 лет назад
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 лет назад
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 лет назад
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
reflector.cpp 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 лет назад
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 лет назад
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 лет назад
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 лет назад
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 лет назад
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
sceneObject.cpp 1afd1996fe sceneobject mountchain enable/disable collision aug 5 лет назад
sceneObject.h 40dd926873 Adds function for sceneObjects to report utilized assets 5 лет назад
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 лет назад
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 лет назад
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 лет назад
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simPath.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 лет назад
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад