Areloch 7af5c4392f Update meshRenderSystem.cpp 8 лет назад
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assets abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 лет назад
components abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 лет назад
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
examples 3a18819e1e Issue found by PVS Studio: 10 лет назад
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 лет назад
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 лет назад
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 8 лет назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx fbfd3ed8ed clang: constructor initialization order 9 лет назад
systems 7af5c4392f Update meshRenderSystem.cpp 8 лет назад
turret 51df59092d Assorted bug fixes 8 лет назад
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 лет назад
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 лет назад
camera.h fcce9be33c obj-select -- object selection functionality 8 лет назад
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 лет назад
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 лет назад
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 лет назад
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 лет назад
entity.cpp abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 лет назад
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 лет назад
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 лет назад
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
item.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 лет назад
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 лет назад
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 лет назад
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 лет назад
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 лет назад
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 лет назад
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 лет назад
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 лет назад
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
physicalZone.cpp 51df59092d Assorted bug fixes 8 лет назад
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 лет назад
player.h 25b780ccaf player-look -- modified player head and arm control 8 лет назад
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
portal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 лет назад
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 лет назад
projectile.cpp c32c9557ab enhanced-projectile 8 лет назад
projectile.h c32c9557ab enhanced-projectile 8 лет назад
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 лет назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 лет назад
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 лет назад
shapeBase.h 8aaed004f1 Collision events 8 лет назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp ce51070fc4 whitespace updates 9 лет назад
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 лет назад
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 лет назад
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 лет назад
tsStatic.cpp d4c2eeea98 Selection Highlighting 8 лет назад
tsStatic.h d4c2eeea98 Selection Highlighting 8 лет назад
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
zone.h 7dbfe6994d Engine directory for ticket #1 13 лет назад