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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/console.h"
- #include "SDL.h"
- #include "windowManager/sdl/sdlWindow.h"
- static SDL_Window* gSplashWindow = nullptr;
- static SDL_Surface* gSplashImage = nullptr;
- static SDL_Texture* gSplashTexture = nullptr;
- static SDL_Renderer* gSplashRenderer = nullptr;
- bool Platform::displaySplashWindow( String path )
- {
- if(path.isEmpty())
- return false;
- gSplashImage = SDL_LoadBMP(path);
- //now the pop-up window
- if (gSplashImage)
- {
- gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
- gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
- gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
- SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
- SDL_RenderPresent(gSplashRenderer);
- }
- return true;
- }
- bool Platform::closeSplashWindow()
- {
- SDL_DestroyTexture(gSplashTexture);
- SDL_FreeSurface(gSplashImage);
- SDL_DestroyRenderer(gSplashRenderer);
- SDL_DestroyWindow(gSplashWindow);
- return true;
- }
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