sdlSplashScreen.cpp 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "console/console.h"
  24. #include "SDL.h"
  25. #include "windowManager/sdl/sdlWindow.h"
  26. static SDL_Window* gSplashWindow = nullptr;
  27. static SDL_Surface* gSplashImage = nullptr;
  28. static SDL_Texture* gSplashTexture = nullptr;
  29. static SDL_Renderer* gSplashRenderer = nullptr;
  30. bool Platform::displaySplashWindow( String path )
  31. {
  32. if(path.isEmpty())
  33. return false;
  34. gSplashImage = SDL_LoadBMP(path);
  35. //now the pop-up window
  36. if (gSplashImage)
  37. {
  38. gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  39. gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
  40. gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
  41. gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
  42. SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
  43. SDL_RenderPresent(gSplashRenderer);
  44. }
  45. return true;
  46. }
  47. bool Platform::closeSplashWindow()
  48. {
  49. SDL_DestroyTexture(gSplashTexture);
  50. SDL_FreeSurface(gSplashImage);
  51. SDL_DestroyRenderer(gSplashRenderer);
  52. SDL_DestroyWindow(gSplashWindow);
  53. return true;
  54. }