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- #pragma once
- #include "playerObject.h"
- //#include "T3D/components/ai/aiControllerComponent.h"
- class AIPlayerObject : public PlayerObject
- {
- typedef PlayerObject Parent;
- //AIControllerComponent* mAIControllerComponent;
- public:
- AIPlayerObject();
- ~AIPlayerObject();
- virtual bool onAdd();
- virtual void onRemove();
- DECLARE_CONOBJECT(AIPlayerObject);
- };
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