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T3D
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
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Verve
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c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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6 years ago |
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afx
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 years ago |
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app
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8a7c09c8fe
Clean up redundant variables
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7 years ago |
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assets
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d8cc73f5a1
Added utility methods to AssetBase:
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6 years ago |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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console
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
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core
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ab9fc302fc
Added D3D error code interpreter
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6 years ago |
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environment
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 years ago |
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forest
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 years ago |
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gfx
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f1846c0389
Merge branch 'alpha40_blendstateFix' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 years ago |
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gui
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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lighting
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 years ago |
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math
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 years ago |
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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6 years ago |
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navigation
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 years ago |
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persistence
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73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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6 years ago |
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platform
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1ec048f41d
Merge pull request #2220 from irei1as/development
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6 years ago |
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platformMac
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13ce1a7441
corrects compilation errors on mac
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7 years ago |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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platformSDL
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059d531b62
linux followup work by tim
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6 years ago |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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platformX86UNIX
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547a2e28eb
no message
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7 years ago |
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 years ago |
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renderInstance
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501990c3b6
from @rextimmy: ssao work
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6 years ago |
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scene
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 years ago |
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sfx
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4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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6 years ago |
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shaderGen
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 years ago |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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sqlite
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e5884c56a7
Sqlite Console refactor, also rename param to make tooltip function more helpful
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7 years ago |
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terrain
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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6 years ago |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 years ago |
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ts
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
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util
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 years ago |
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windowManager
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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6 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |