Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 rokov pred
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assets d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 rokov pred
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 rokov pred
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
lighting d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 rokov pred
physics fabd5864fa uninitialized variables-t3d 5 rokov pred
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
turret fabd5864fa uninitialized variables-t3d 5 rokov pred
vehicles 3a67ddd34c so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests 5 rokov pred
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 rokov pred
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 rokov pred
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 rokov pred
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 rokov pred
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 rokov pred
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 rokov pred
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 rokov pred
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 rokov pred
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 rokov pred
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 rokov pred
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 rokov pred
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 5 rokov pred
convexShape.h fabd5864fa uninitialized variables-t3d 5 rokov pred
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 rokov pred
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 rokov pred
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 rokov pred
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 rokov pred
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 rokov pred
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 rokov pred
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 rokov pred
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 rokov pred
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
item.cpp afb39d398f code review: 5 rokov pred
item.h afb39d398f code review: 5 rokov pred
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 rokov pred
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 rokov pred
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 rokov pred
lightBase.cpp 6ade6f08ce Updated Assimp 5 rokov pred
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 rokov pred
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 rokov pred
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 rokov pred
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 rokov pred
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 rokov pred
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 rokov pred
notesObject.cpp 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 rokov pred
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 rokov pred
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 rokov pred
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 rokov pred
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 rokov pred
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 rokov pred
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 rokov pred
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 rokov pred
player.h afb39d398f code review: 5 rokov pred
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 rokov pred
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
portal.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 rokov pred
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 rokov pred
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 rokov pred
projectile.h c32c9557ab enhanced-projectile 8 rokov pred
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 rokov pred
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 rokov pred
resource.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 rokov pred
rigid.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
rigidShape.cpp 321c25a401 profiler tracking name collision fix 5 rokov pred
rigidShape.h afb39d398f code review: 5 rokov pred
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shapeBase.cpp afb39d398f code review: 5 rokov pred
shapeBase.h afb39d398f code review: 5 rokov pred
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 rokov pred
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 rokov pred
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 rokov pred
trigger.cpp b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 rokov pred
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 rokov pred
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 rokov pred
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 rokov pred
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 rokov pred
zone.h dbf34df71d select within zone pushbutton 6 rokov pred