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assets
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 rokov pred |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 rokov pred |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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fx
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
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gameBase
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
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lighting
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 rokov pred |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
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vehicles
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3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
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5 rokov pred |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 rokov pred |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 rokov pred |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 rokov pred |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 rokov pred |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 rokov pred |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 rokov pred |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 rokov pred |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 rokov pred |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 rokov pred |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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5 rokov pred |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 rokov pred |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 rokov pred |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 rokov pred |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 rokov pred |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 rokov pred |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 rokov pred |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 rokov pred |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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item.cpp
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afb39d398f
code review:
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5 rokov pred |
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item.h
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afb39d398f
code review:
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5 rokov pred |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 rokov pred |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 rokov pred |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 rokov pred |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 rokov pred |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 rokov pred |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 rokov pred |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 rokov pred |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 rokov pred |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 rokov pred |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 rokov pred |
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notesObject.cpp
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 rokov pred |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 rokov pred |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 rokov pred |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 rokov pred |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 rokov pred |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 rokov pred |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 rokov pred |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 rokov pred |
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player.h
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afb39d398f
code review:
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5 rokov pred |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 rokov pred |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 rokov pred |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 rokov pred |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 rokov pred |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 rokov pred |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 rokov pred |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 rokov pred |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 rokov pred |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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rigidShape.cpp
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321c25a401
profiler tracking name collision fix
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5 rokov pred |
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rigidShape.h
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afb39d398f
code review:
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5 rokov pred |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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shapeBase.cpp
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afb39d398f
code review:
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5 rokov pred |
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shapeBase.h
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afb39d398f
code review:
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5 rokov pred |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 rokov pred |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 rokov pred |
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trigger.cpp
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 rokov pred |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 rokov pred |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 rokov pred |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 rokov pred |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 rokov pred |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 rokov pred |