Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right преди 6 години
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advanced 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right преди 6 години
basic ebe2c2dead Add vector light support to forward materials. преди 6 години
common 1c62080f7f cleaned up member::radius преди 7 години
shadowMap 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 преди 6 години
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
lightManager.cpp ebe2c2dead Add vector light support to forward materials. преди 6 години
lightManager.h ebe2c2dead Add vector light support to forward materials. преди 6 години
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightQuery.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction преди 7 години
shadowManager.h 7dbfe6994d Engine directory for ticket #1 преди 13 години