Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
..
cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. пре 11 година
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightShadowMap.cpp 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
lightShadowMap.h ebe2c2dead Add vector light support to forward materials. пре 6 година
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pssmLightShadowMap.cpp 33ebe34440 more gfx shadowvar cleanups пре 7 година
pssmLightShadowMap.h 2753f562e8 shadow caching пре 10 година
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMapManager.cpp 4a72d54782 Fix assert on exit when Basic Lighting is removed пре 8 година
shadowMapManager.h 2753f562e8 shadow caching пре 10 година
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) пре 9 година
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) пре 9 година
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година