Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 yıl önce
..
test 1449c4df57 Add some tests for engineAPI and console 11 yıl önce
CMDgram.y d666322a1b Merging 8 yıl önce
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 yıl önce
SimXMLDocument.cpp e6e97e660c Missed a couple +1s here and there 7 yıl önce
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 yıl önce
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 yıl önce
ast.h e80b66464e ast shadowvar cleanup 7 yıl önce
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
astNodes.cpp e80b66464e ast shadowvar cleanup 7 yıl önce
bison.bat 7dbfe6994d Engine directory for ticket #1 13 yıl önce
bison.simple 7dbfe6994d Engine directory for ticket #1 13 yıl önce
cmdgram.cpp d666322a1b Merging 8 yıl önce
cmdgram.h d666322a1b Merging 8 yıl önce
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 yıl önce
codeBlock.h d666322a1b Merging 8 yıl önce
codeInterpreter.cpp 21123bdc2f Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup 7 yıl önce
codeInterpreter.h d666322a1b Merging 8 yıl önce
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 yıl önce
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
compiler.h d666322a1b Merging 8 yıl önce
console.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
console.h cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
consoleDoc.cpp 0ebd75604d Badly sized buffer in dumpConsoleClasses 7 yıl önce
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
consoleFunctions.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
consoleFunctions.h 39d5563a8c Added type checking functions 11 yıl önce
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
consoleInternal.h d666322a1b Merging 8 yıl önce
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 9 yıl önce
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 yıl önce
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 yıl önce
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 8 yıl önce
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 yıl önce
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 yıl önce
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 yıl önce
consoleXMLExport.cpp d9a723d533 More cats and cpys in files that xcode doesn't see 7 yıl önce
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 yıl önce
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 yıl önce
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 yıl önce
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 yıl önce
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 9 yıl önce
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 yıl önce
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 yıl önce
engineFunctions.h 04d767ab9b stop linux/mac undefined MSVC versioncheck spam. 7 yıl önce
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 yıl önce
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 yıl önce
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 9 yıl önce
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro 8 yıl önce
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
fieldBrushObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 yıl önce
persistenceManager.cpp e6e97e660c Missed a couple +1s here and there 7 yıl önce
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 yıl önce
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 yıl önce
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 yıl önce
scriptFilename.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 yıl önce
scriptObjects.h b56f8674cd New ScriptTickObject 13 yıl önce
sim.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 yıl önce
simBase.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
simDatablock.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 yıl önce
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 yıl önce
simDictionary.h bcc5459818 whitespace 9 yıl önce
simEvents.cpp bcc5459818 whitespace 9 yıl önce
simEvents.h 3f97c2cedd Fix building on GCC 11 yıl önce
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 yıl önce
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 yıl önce
simObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
simObject.h 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 yıl önce
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 yıl önce
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
simObjectMemento.h bcc5459818 whitespace 9 yıl önce
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 yıl önce
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
simPersistSet.cpp bcc5459818 whitespace 9 yıl önce
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 yıl önce
simSerialize.cpp bcc5459818 whitespace 9 yıl önce
simSet.cpp 2369645a5a simset::objectList to simset::mObjectList 7 yıl önce
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 yıl önce
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 yıl önce
telnetConsole.cpp bcc5459818 whitespace 9 yıl önce
telnetConsole.h 539efcb1e1 Input event changes 13 yıl önce
telnetDebugger.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 yıl önce
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 yıl önce
typeValidators.cpp bcc5459818 whitespace 9 yıl önce
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 yıl önce