Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 jaren geleden
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advanced 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
basic 0ffd7f5620 Fix member vars left uninitialized in constructors 11 jaren geleden
common 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 jaren geleden
lightInfo.cpp 2753f562e8 shadow caching 10 jaren geleden
lightInfo.h 2753f562e8 shadow caching 10 jaren geleden
lightManager.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 jaren geleden
lightManager.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden