rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 년 전
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 년 전
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 년 전
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 년 전
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 년 전
materialDefinition.cpp c342e84bec Wraps material animation floats to sane values. 5 년 전
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 년 전
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 년 전
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 년 전
materialList.cpp 6ade6f08ce Updated Assimp 5 년 전
materialList.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 년 전
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 년 전
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 년 전
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 년 전
processedMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
processedShaderMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 년 전
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 년 전
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 년 전
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전