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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 년 전 |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 년 전 |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 년 전 |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 년 전 |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 년 전 |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 년 전 |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 년 전 |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 년 전 |
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materialDefinition.cpp
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c342e84bec
Wraps material animation floats to sane values.
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5 년 전 |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 년 전 |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 년 전 |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 년 전 |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 년 전 |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 년 전 |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 년 전 |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 년 전 |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 년 전 |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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processedMaterial.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 년 전 |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 년 전 |
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processedShaderMaterial.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 년 전 |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 년 전 |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 년 전 |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 년 전 |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 년 전 |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |