| .. |
|
glsl
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
il y a 7 ans |
|
hlsl
|
9e65e940d0
lighting single buffer
|
il y a 7 ans |
|
advancedLightBinManager.cpp
|
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
|
il y a 7 ans |
|
advancedLightBinManager.h
|
ab10cc0c87
timmy merge work
|
il y a 7 ans |
|
advancedLightBufferConditioner.cpp
|
dd08fd2e7d
Add OpenGL support.
|
il y a 11 ans |
|
advancedLightBufferConditioner.h
|
7dbfe6994d
Engine directory for ticket #1
|
il y a 13 ans |
|
advancedLightManager.cpp
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
il y a 7 ans |
|
advancedLightManager.h
|
37b0ec68f7
Fixes linker errors when Basic Lighting is removed
|
il y a 8 ans |
|
advancedLightingFeatures.cpp
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
il y a 7 ans |
|
advancedLightingFeatures.h
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
il y a 8 ans |