Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) il y a 7 ans
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glsl b19a4b22c8 Implementation of reflection and skylight probes. il y a 7 ans
hlsl 9e65e940d0 lighting single buffer il y a 7 ans
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) il y a 7 ans
advancedLightBinManager.h ab10cc0c87 timmy merge work il y a 7 ans
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. il y a 11 ans
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
advancedLightManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR il y a 7 ans
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed il y a 8 ans
advancedLightingFeatures.cpp b19a4b22c8 Implementation of reflection and skylight probes. il y a 7 ans
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans