Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 jaren geleden
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
creator.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 jaren geleden
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 jaren geleden
editor.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gizmo.cpp 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 jaren geleden
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 jaren geleden
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 jaren geleden
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 jaren geleden
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 jaren geleden
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 jaren geleden
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 jaren geleden
terrainEditor.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 jaren geleden
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 jaren geleden
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 jaren geleden
worldEditor.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 jaren geleden
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 jaren geleden
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 jaren geleden