Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
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GLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
HLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. před 11 roky
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
featureMgr.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. před 10 roky
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. před 10 roky
featureType.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
featureType.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
langElement.h edd1e0a270 Removes Direct3D9 functionality. před 8 roky
shaderComp.cpp 3496c549b5 Hardware Skinning Support před 9 roky
shaderComp.h 3496c549b5 Hardware Skinning Support před 9 roky
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes před 9 roky
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 před 8 roky
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. před 8 roky
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shaderOp.h 7dbfe6994d Engine directory for ticket #1 před 13 roky