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glsl
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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%!s(int64=6) %!d(string=hai) anos |
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hlsl
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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%!s(int64=6) %!d(string=hai) anos |
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advancedLightBinManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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%!s(int64=7) %!d(string=hai) anos |
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advancedLightBinManager.h
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ab10cc0c87
timmy merge work
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%!s(int64=7) %!d(string=hai) anos |
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advancedLightBufferConditioner.cpp
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dd08fd2e7d
Add OpenGL support.
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%!s(int64=11) %!d(string=hai) anos |
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advancedLightBufferConditioner.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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advancedLightManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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%!s(int64=7) %!d(string=hai) anos |
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advancedLightManager.h
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37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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%!s(int64=8) %!d(string=hai) anos |
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advancedLightingFeatures.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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%!s(int64=6) %!d(string=hai) anos |
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advancedLightingFeatures.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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%!s(int64=8) %!d(string=hai) anos |