AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
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glsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
hlsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=7) %!d(string=hai) anos
advancedLightBinManager.h ab10cc0c87 timmy merge work %!s(int64=7) %!d(string=hai) anos
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
advancedLightManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR %!s(int64=7) %!d(string=hai) anos
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed %!s(int64=8) %!d(string=hai) anos
advancedLightingFeatures.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos