Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 years ago
bumpGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
customFeatureGLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
customFeatureGLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pixSpecularGLSL.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
pixSpecularGLSL.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 years ago
shaderFeatureGLSL.cpp dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 years ago
shaderFeatureGLSL.h d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with 6 years ago
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
shaderGenGLSL.h 196b214eae engine: 10 years ago
shaderGenGLSLInit.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago