| .. |
|
accuFeatureGLSL.cpp
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 years ago |
|
accuFeatureGLSL.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
11 years ago |
|
bumpGLSL.cpp
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 years ago |
|
bumpGLSL.h
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 years ago |
|
customFeatureGLSL.cpp
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
customFeatureGLSL.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
depthGLSL.cpp
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 years ago |
|
depthGLSL.h
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 years ago |
|
paraboloidGLSL.cpp
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 years ago |
|
paraboloidGLSL.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
pixSpecularGLSL.cpp
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 years ago |
|
pixSpecularGLSL.h
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 years ago |
|
shaderCompGLSL.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 years ago |
|
shaderCompGLSL.h
|
6450294855
Fixes for dedicated build on linux.
|
11 years ago |
|
shaderFeatureGLSL.cpp
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
|
6 years ago |
|
shaderFeatureGLSL.h
|
d2a01ece03
gl conversionwork - forward lit variant. do note, crashs with
|
6 years ago |
|
shaderGenGLSL.cpp
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 years ago |
|
shaderGenGLSL.h
|
196b214eae
engine:
|
10 years ago |
|
shaderGenGLSLInit.cpp
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 years ago |